package entity.weapon;

import model.Model;

import org.lwjgl.util.vector.Vector3f;

/**
 * 
 * @author Jevgeni Krutov
 *
 */
public final class Rocket extends Shot {
	private static final int DEF_DAMAGE = 50;
	private static final int DEF_MASS = 100;
	private static final int DEF_LIVING_TIME = 5000;

	public Rocket(Vector3f position, Vector3f rotation, Model model, int w) {
		super(position, rotation, model, w, DEF_MASS, DEF_DAMAGE, DEF_LIVING_TIME);
	}

}
